-
Fattening Office is a narrative-driven weight gain visual novel that follows a young man's life in a bustling workplace filled with charming female coworkers and branching romantic routes. Players make choices that steer relationships, reveal character secrets, and unlock multiple endings, offering replay value and surprising twists. The game emphasizes character-driven storytelling, with six distinct weight stages, varied outfits and front/side/back sprites that reflect your decisions. Fans of story-focused sims who enjoy collectible artwork and multiple character routes will find Fattening Office engaging and worth exploring across its different storylines.
-
Legends of ETERIA: TheChronos is a mature, single-player fantasy visual novel that combines branching narrative, investigation and character-driven encounters. In Legends of ETERIA: TheChronos you play Chronos, a man who died in his world, survived the Void and woke up in Eteria with his memories intact and the goddess Nexura contained within him. The first build presents a layered setting—Luminar Academy, guild halls, Zero Portals and secret clans—where choices shape relationships, story branches and the practical use of a raw energy called Bioessence.
-
Broken To Boss is a story-driven single-player experience that places you in a gritty personal saga where choices shape a rise from ruin to influence. In Broken To Boss you assume the role of a survivor who has endured cancer, family loss and exile, and who now pursues power, secrets and retribution across the fictional state of Gropinsk.
-
NEW HOME NEW ME Remake is a narrative-driven life simulation that places you in the shoes of someone starting over in a new city after work setbacks, relationship strain, and family tension. NEW HOME NEW ME Remake invites players to explore everyday moments, quiet conversations, and the small choices that shape how a fragile new routine forms; the emphasis is on human interaction, reflective pacing, and believable character work rather than action or complex systems.
-
Annika’s Breakout is a demo action-adventure built around a focused rescue-and-escape premise. In Annika’s Breakout you take control of the titular protagonist as she fights to free her sister from a grim prison complex, recruit allies, and explore multiple tactical solutions for each encounter. This early build emphasizes clear, playable systems that reveal how choices around equipment, movement, and companion behavior influence both appearance and outcomes in confined, scene-based levels.
-
12 Labors is a mythic action-adventure game that throws players into the role of Heracles as he faces divine trials on Mount Olympus; players tackle perilous challenges and narrative encounters to complete each labor and earn godhood or face death. The first chapter, presented as a self-contained episode, introduces the story of a hero who leaves his family castle to seek city life before being summoned by Zeus and Hera for a deadly contest. Fans of story-driven gameplay and classical mythology will find 12 Labors compelling for its high-stakes premise and episodic structure.
-
The Manbreaker is a dark, choice-driven visual novel that drops players into a brutal medieval world where every decision changes the story; it's designed for readers who enjoy tense, adult-themed narratives and branching outcomes. In The Manbreaker you face a unique half-elf, half-orc antagonist whose combination of raw strength and calculating intelligence drives much of the plot, while exploration of a dangerous forest setting creates constant moral and tactical pressures. Players choose paths, unlock intense scenes, and pursue multiple endings, making The Manbreaker appealing for those who want replayable, narrative-focused gameplay.
-
Desperate On The Ride Home is a short, character-driven narrative game that places you behind the wheel as a driver trying to help a passenger through an urgent physiological emergency during a tense country-road trip. Desperate On The Ride Home focuses on moment-to-moment choices, atmosphere, and tight mechanics rather than long-form gameplay, delivering a compact experience that explores human reaction, pressure, and dark humor without graphic detail.
-
Dear is a story-driven game from Psyker7 Games presented as an episodic experience; Ep.1 introduces players to a tense relationship mystery built around intimate dialogue and simmering distrust. The game centers on a confrontational exchange — 'Did you have an affair with her behind my back? No. Never. Please believe me, honey. You know how much I love you.' — and aims to immerse players in character-focused drama and emotional stakes. Players who enjoy psychologically charged narratives and close-up scenes of interpersonal conflict may find Dear compelling for its focused storytelling and promise of further episodes.
-
Area69 drops players into a tense, character-driven mystery: you play a young man who must live with his mother's best friend while his parents are away, and you spend your final school year unraveling strange events that begin to surface across the city. Area69 mixes investigation, social interaction and slow-building suspense as rumors of vampires, ghosts and aliens emerge alongside everyday campus life. The game balances interpersonal drama with environmental clues, inviting careful observation and dialogue choices to advance the plot and shape relationships with a varied cast of characters.
-
Chronicles of Kartoba is a dark fantasy visual novel that puts players in the shoes of a young man whose dormant vampiric blood awakens and shatters his quiet life. The game drops you into a hidden society of ancient houses, secret pacts, and a brutal hierarchy where a bloodline believed destroyed must learn to survive. Through narrative-driven choices you build alliances, uncover buried truths, and expand your influence; every decision affects relationships, your developing harem, and the legacy you leave behind. Players who enjoy tense storytelling, political intrigue, and choice-led character paths will find this title compelling.
-
Luke’s Way is a story-driven game that puts players into the life of Luke, a newcomer who moves to a new city seeking better work and a fresh start. The game follows his first steps at a company called L.P., where an unexpected welcome event and a fast-developing relationship with his boss upend his plans. Players interested in character-focused narratives and mature, provocative plots may find Luke’s Way appealing for its office-set drama and interpersonal tension, offering a compact, dialogue-heavy experience that centers on relationships and the consequences of workplace social dynamics.